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The
newest incarnation of The Elder Scrolls series from Bethesda
Softworks, sometimes referred to in shorthand as TES, is entitled the
Elder Scrolls 4 Oblivion, referred to in this article as “Xbox 360
Oblivion” to differentiate it from the PC version of the same game,
which differs slightly. This one is more of what you’ve come to
expect: great mythology of play yet open to new gamers.
The Xbox 360 Oblivion universe is the same in name only as the
previous chapters. Everything is bigger, better, more open and more
detailed. The Xbox 360 Oblivion rendering of detail, both in visuals
and in story, coupled with a complicated plot which is completely
open-ended and flexible make this one a catch.
In previous chapters (Arena, Daggerfall, and Morrowind) the actual
meaning of the title was left vague. What are these Elder Scrolls,
anyways? They were hinted, before, to being like rune stones or a
tartot deck, prophecy writings but open to interpretation which was
sometimes disastrously wrong. Xbox 360 Oblivion actually addresses
this question. Only powerful magicians are even capable of reading
them, this chapter gives us a new twist, though. Sometimes, the
universe wants the scrolls read correctly. The right character at the
right moment can read them clear as day. They are legible when it’s
really important to the survival of Tamriel.
If you make it to the final Thieves Guild quest in Xbox 360 Oblivion,
appropriately entitled “The Ultimate Heist,” you are challenged to
steal one of the Elder Scrolls from the
Imperial
Palace
. However, the
game programmers are smart enough not to spill all their beans. In
this current Xbox 360 Oblivion game, your character is not allowed to
make sense of the scroll. We trust that future sequels will drop more
clues.
Xbox 360 Oblivion delivers on the mythology without giving too much
away, leaving the player room to interpret as well as retain curiosity
for future editions.
Click
here for a great Walk Through and cheats for Xbox 360 Oblivion
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